Phantom Brave We Meet Again Stealing Eryingis Weapon
| Phantom Brave | |
|---|---|
| | |
| Developer(s) | Nippon Ichi Software[a] |
| Publisher(s) |
|
| Director(s) |
|
| Producer(s) |
|
| Designer(due south) | Yoshitsuna Kobayashi |
| Developer(due south) | Yoshitsuna Kobayashi |
| Artist(s) | Takehito Harada |
| Writer(southward) | Sōhei Niikawa |
| Composer(s) | Tenpei Sato |
| Platform(s) |
|
| Release | PlayStation 2
|
| Genre(due south) | Tactical role-playing game |
| Manner(s) | Single player |
Phantom Dauntless ( ファントム・ブレイブ , Fantomu Bureibu ) is a tactical role-playing game for the Sony PlayStation ii video game console developed and published by Nihon Ichi Software. It was released on January 22, 2004 in Japan, on August 31, 2004 in N America and on February 4, 2005 in Europe. The North American release was the first game published by NIS America. The game shipped in two "editions"—Normal and Special—the Special edition coming with a complimentary soundtrack and shortened instruction manual.
An expanded remake for the Wii console; titled Phantom Dauntless: We Run across Once more,[2] was released on March 12, 2009 in Nihon.[iii] A North American release by NIS America was originally prepare for June,[4] simply was delayed to August xiv to include dual audio and as a result of manufacturing bug.[5] [vi] In addition to the Wii game disc, NIS America included a DVD which contains official artwork and both animated and not-animated sprites.[v]
Later, the game was ported to the PlayStation Portable with added features under the title Phantom Brave: The Hermuda Triangle. Siliconera teased gamers with a "puzzlehunt", giving them the quote "Maybe that means thank you?"[7] This puzzlehunt eventually came to be the declaration that Phantom Brave: The Hermuda Triangle was set for release in N America and Europe. While U.s.a. players got both PSN and UMD versions of the game, players in Europe were simply offered the downloadable PSN version.[viii]
The game was afterwards ported to Steam on July 25, 2016. NIS claims that the PC version has all of the added content in both The Hermuda Triangle and We Come across Again.
Plot [edit]
The protagonist of Phantom Brave is a 13-year-old daughter named Marona. Having lost both of her parents at a young historic period, Marona lives on Phantom Isle in the oceanic world of Ivoire with a phantom named Ash. While he was nonetheless alive, Ash worked alongside Jasmine and Brume (Marona's parents) as a Chroma, a sort of compensation hunter or adventurer for hire. On an assignment that brought the trio to the Isle of Evil, a fragment of a malevolent being known as Sulphur attacked the group, mortally wounding them. Using the terminal of his life energy, Haze attempted to revive the party after the boxing; however, there was merely plenty life left in him to bring Ash back as a phantom. Haze and Jasmine's dying wish was for Ash to watch over their and so baby daughter Marona.
As far as the game is concerned, Marona is the simply i able to see Ash in phantom form. This is primarily because of her unique power known as "Chartreuse Gale". This ability non but allows her to come across and interact with phantoms, but bind their souls to various objects to grant them a temporary body, referred to in-game as "Confine". Using this ability she can summon Ash and other phantoms to the earth of the living to help her in her ain endeavors as a Chroma, like to the piece of work done by her late parents. Because she possesses the power to see and speak with the expressionless, many assume that she is either controlled by or cooperates with evil spirits, and are afraid to even interact with her, much less employ her for Blush piece of work. Also; in the early portions of the story, people who offering Marona employment would rescind any rewards upon completion once they discover that she was the fabled phantom-possessed Chroma.
Equally she continues her Chroma work, Marona's path eventually crosses with that of a man named Walnut. Walnut prides himself on his status as a Blush Oxide, i who secretly follows a Blush on their mission and steals the advantage for their work. Walnut regularly tries to meddle in Chroma-related matters involving Marona, but is rarely successful. As they continue their piece of work, Ash and Marona likewise meet a sickly immature girl named Castille. Confined to her bed or wheelchair for most of her life, Castille has been unable to become out into the earth and make friends. However; later helping Castille's family on an assignment, Marona grows close to Castille and they become friends. Marona leaves Putty—a mischievous nature spirit establish on an earlier assignment—with Castille to keep her company when Marona is unable to exercise so.
As the game progresses, signs of Sulphur returning to Ivoire in full force become more apparent. Earthquakes increase in frequency and monsters plague the land, with bottom forms of Sulphur known as Wraiths appearing to attack Ash and Marona several times. At one point Marona and her rival Walnut are forced to squad upwards, and it is revealed that Walnut is Castile'south older brother who's been stealing money from Marona and other Chromas in an effort to pay for Castile's hospital bills so that she can exist cured of the sickness that keeps her bedridden. Ash and Marona meet more people who are aware of the signs signalling Sulpher'southward render and are making preparations to meet Sulpher in battle, if necessary. Amid these individuals are Raphael; a renowned knight known every bit one of the Nine Swords of Ivoire, and the dreary Sprout; a renegade soldier whose family was killed by Sulphur many years earlier. While Sprout seems to side with Ash in this fight, he is hellbent on the destruction of Sulphur at all costs, no matter the means used.
As preparations for the final battle are made, Ash and Marona return to the Isle of Evil and find Raphael is possessed by Sulphur, and so Marona's squad of phantoms is forced to engage Raphael in a duel. After Raphael is too injured to continue and comes back to his senses, he entrusts Ash with Heliotrope; his sacred sword, for utilise in their battle against Sulphur. At the centre of the island lies a portal from which Sulphur is entering the world, and upon the heroes' arrival to this bespeak they expect to engage in combat with Sulphur immediately. Nonetheless they are intercepted by Sprout. Having gone mad from the dark ability that he has stolen from the endless minions of Sulphur that he has killed and by Sulphur's increased influence in the area, Sprout attacks Ash and Marona. When he loses to Ash he kills himself with his sword; Shiva, in an attempt to kill Sulphur within him, but his cede is in vain equally Sulphur successfully materializes anyhow. Ash and Marona finally battle it out with Sulphur, just in spite of the duo's all-time efforts, Sulphur is merely weakened and is still attempting to enter into Ivoire. At that point Walnut appears and says farewell to Castile, sacrificing his own life to sever the portal betwixt Ivoire and Sulphur's domain and effectively save the earth.
Gameplay [edit]
Phantom Brave is a tactical role-playing game with battles that accept place on an isometric board. Marona dispatches her phantom allies by confining them to objects on the field, such as trees, grass, rocks, and flowers. Dissimilar objects grant different stat bonuses to the characters that are confined to them, making it advantageous to confine sure characters to certain things. A soldier, for example, often benefits from the stat bonuses constitute on a rock considering of his physical combat abilities, whereas a witch works ameliorate when summoned out of a flower or another object that increases its magical abilities. Up to xiv phantoms can be dispatched during whatsoever given battle, only the phantoms can but be bars to the physical world for a particular number of turns. The number of turns that a character can stay confined is based upon their class. For instance, a witch tin stay on the field for three turns, while a soldier lasts eight. While a high confine is desirable for continuous utilise of the character, a depression confine number is really advantageous if the thespian intends to either reuse the item to confine another phantom or have items dorsum from the battlefield permanently, or for bomber units. Depending on their class, each phantom has a certain run a risk of acquiring the detail he is confined to, bringing it dorsum to Phantom Isle when the battle is won.
A typical boxing sequence; Ash is attempting to assault an Amazon with the "Subtle" title.
Phantom Brave has a gridless system in which each character can motility a certain number of dm in each turn. The terrain as well has traction and pliability characteristics, which touch how long characters keep to slide along later on they end moving and how high they bounce when the character jumps downward from a ledge. On slippery surfaces, it is possible to brand the characters "water ice skate" by moving very brusk distances (consuming few dm) and letting them slide to their destination. In add-on, the hold and throw organization inherited from Disgaea: 60 minutes of Darkness allows characters to pick up and throw objects and even other characters (including allies) toward a desired location.
Different well-nigh tactical role-playing games, the border of the battle maps do non take barriers effectually their edges. Nigh characters and objects tin can be thrown off, hitting off, fall off, or slip off of the field of battle and sent O.B. (out-of-premises). Characters and objects that are O.B.'d are gone for the rest of the battle. When an enemy is O.B'd, the level of each of the remaining enemies rises past 1, and so the player can merchandise a big force of weak enemies for a smaller number of stronger ones. If the enemy's HP is reduced to cipher before it is thrown out of the phase, its allies volition not be granted a level up. The last enemy on the map cannot be thrown O.B., and Marona'southward team members do non gain levels for falling out of bounds.
All characters and weapons accumulate "mana" (a magical currency for increasing a character or weapon's abilities) whenever they kill an enemy. This mana can be spent to fuse two characters together, an item into a graphic symbol, or an item to an item. Fusion increases the level cap of the beneficiary by the level of the consumed item or grapheme. By spending mana, the thespian can improve equipment percentages (stat bonuses given to characters who equip the detail or grapheme) and confine percentages (bonuses to characters bars in the particular on the field), and fifty-fifty transfer skills to the casher. In Phantom Brave, weapons have a much greater effect on a graphic symbol'due south stats than their natural affinity. The maximum obtainable graphic symbol level is 9999.
While on Phantom Isle, a character class called Dungeon Monk can be asked to create a random dungeon. Some characteristics of the dungeon can exist seen before creation, including the type and general number of enemies present, the flooring weather, and if the use of equipped weapons is restricted or non. Dungeons also accept titles, which are applied to every enemy in the dungeon. Equally the floors of the dungeon are cleared, the title of the dungeon will ameliorate. These titles tin can later be removed and placed on actor characters or weapons to change their stats. Random dungeons can as well be retitled. A popular leveling trick is to give a random dungeon the "failure" title, allowing the player to beat hordes of high level enemies easily. Random dungeons tend to accept the form of a linear series of floors, although occasionally a flooring may have a special named layout (for example, "Self-Styled God" floors accept a stronger enemy in the centre of a terraced layout). These floors occur randomly and confer an extra bonus upon completion. Unlike in Disgaea, where to descend to the next floor one may merely move a character to a certain console, in Phantom Brave one must defeat all the enemies nowadays to continue. To leave a random dungeon, i must either clear every floor, or utilise a Dungeon Monk's Return skill, which costs money proportional to the current depth.
While betwixt battles, Marona can return to her home; Phantom Island, where she tin summon (create) new phantoms to help her in time to come battles. The actor starts off past being able to create characters from a limited selection of classes, but each class of enemy that is defeated in boxing is added to the selection of phantoms the player may summon. Summoning phantoms requires simply a nominal fee, but new phantoms ever join at level 1 no matter when they are summoned. Marona'south phantoms populate the island, and the thespian can converse with them. Many classes have a special utility on the island; Merchants sell items, Healers can recover the damage that units take sustained Fusionists tin combine characters and items, Witches allow the role player to reorder a graphic symbol or weapon'southward spells and skills, and Blacksmiths combine mana with weapons to either level them up or to awaken latent skills subconscious in the weapon. Phantom Isle hides several secret items and graphic symbol classes, such as the Changebook, which allows the player to switch the character they explore the map with.
Phantom Brave has a series of actress maps following the chief storyline. These postal service-game maps offering more powerful enemies and feature cameos by some members of the cast of the Disgaea games as enemies. Later defeating these characters they will join the player's pool of playable characters as "phantom doubles". While the first couple of extra maps can be completed immediately afterward the main story, the afterward extra maps are very difficult and crave a large corporeality of time invested into the game to be spent leveling characters and fusing weapons before they can be completed.
Characters [edit]
- Marona Voiced by: Kaori Mizuhashi (Japanese); Sandy Play a joke on (English language)
The heroine of the game, Marona is a 13-year-old girl who has the ability to see and communicate with phantoms, a set of abilities collectively known in-game every bit "Chartreuse". This power enables her to make a living as a Chroma, a kind of adventurer-for-hire, despite being at such a immature age, but it also makes her feared and shunned past other people, many thinking that she is possessed. She lost her parents when she was five, merely Ash, a friend of her parents and a erstwhile Chroma-turned-phantom, came back to protect Marona afterward the demise of her parents and himself.
- Ash Voiced by: Hiro Shimono (Japanese); Lex Lang (English)
I of the two main heroes of the game, Ash is the phantom of a immature man who protects Marona. When he was alive he worked alongside Marona's parents as a Chroma. After dying along with them, he institute himself stuck between life and decease, thanks to the efforts of Marona'due south begetter. He has since sworn to watch over and protect Marona, feeling that he owes Marona'south parents for being the only one to "survive" their unfortunate demise. He is usually conscientious and well-intentioned, if overprotective of Marona, simply is sometimes known to frighten the unwary when he accidentally speaks aloud while concealed in his phantom form. He ofttimes objects to Marona'south selfless behavior.
- Bijou
A werewolf who impersonates Raphael of the White Wolf Regular army in order to steal from people who have heard of Raphael'southward renowned fighting prowess. He later returns in the Sand region under the influence of Sulphur, which fuels his impersonation into a conventionalities that he really is Raphael. After he is defeated again, he is shown to be a member of the Raven clan, the Fighting Beasts, under Captain Drab. Bijou, along with many other characters that show up in the original game'south story, is a playable unit in the Wii and PSP exclusive side story "Another Marona".
- Walnut Voiced by: Kousuke Toriumi (Japanese); Steve Blum (English)
A Blush Oxide, a person that makes a living by waiting for a Chroma to near the completion of their assigned task and then takes proof of the work's completion in order to steal the reward. Willing to do annihilation and step on anyone to achieve his goals, Walnut is the older brother of Marona's newfound friend Castile, and puts aside his Chroma Oxide earnings to pay for an operation for her. Walnut's power, "Psycho Burgundy", is the aforementioned ability utilized by the legendary hero Crimson the Dauntless, and is fueled by called-for the wielder's soul to create a powerful energy. An alternate universe version of Walnut joins Marona and company as a playable character in "Another Marona", a side story that is sectional to the Wii and PSP versions of the game. Walnut also makes an appearance in another NIS game, Soul Nomad.
- Castile Voiced by: Yui Itsuki
Castile is a young wheelchair-bound girl, whose family was rich before spending well-nigh of their fortune on her treatments. She is kidnapped past minions of Sulphur, just rescued by Marona and Ash. Castile learns about Marona's power to see phantoms, and meets with Ash, and she and Marona go all-time friends as the events of the story unfold. According to an after-game bonus map in the PS2 game Makai Kingdom: Chronicles of the Sacred Tome, Castile somewhen recovers from the sickness that keeps her in bed and becomes healthy enough to fight alongside Marona, while searching for signs that her brother Walnut may still exist alive.
- Sienna Voiced past: Miho Yamada
Sienna is a beautiful and elegant baron who owns Phantom Island, Marona'southward home. She is generous and polite to a error, just her calm demeanor holds a few secrets. Even her assistant, Murasaki, is clueless as to Sienna's truthful motivations, or what it is virtually Phantom Isle that makes it so important to her. Also Phantom Isle, Sienna owns an immense Canteen Mail factory. It is later revealed that she was the legendary hero Ruddy the Brave before she was severely wounded in her battle with Sulphur, and that she gave up being a famed warrior to live a calm life of relative obscurity.
- Sprout Voiced past: Takashi Nagasako
A fierce and powerful 85-yr-erstwhile human being whose family was slain by Sulphur's hand 30 years ago. Once the famed wielder of a holy sword, he has sworn to impale Sulphur and avenge his family unit, turning to the apply of nighttime powers in guild to achieve his revenge. He is the former mentor of Raphael, and one of the warriors known as the 9 Swords of Ivoire. His signature technique is the power "Dark Eboreus". An alternate version of Sprout joins the actor'due south party in "Some other Marona".
- Raphael Voiced past: Junji Majima
Leader of the White Wolf Army; a group of Ravens (a large team of professional person demon slayers), Raphael is 1 of the warriors known as the 9 Swords of Ivoire. He is first seen in the quest to find the rainbow bird. His signature technique is called Heliotrope Bract. An alternate version of Raphael fights by Marona's side in the Wii and PSP exclusive side story, "Another Marona".
- Count Malt
A dignified old Scrabbit with a mustache that sends Marona on a search for Scarlet the Brave.
- Sulphur
The story'southward main antagonist and a powerful demon that periodically threatens the world of Ivoire. The very thought of his return causes chaos and widespread panic beyond all of Ivoire. His power possesses a number of characters throughout the game. Afterward his defeat, Sulphur returns to Ivoire in a bonus battle on the Island of Evil. Some other optional boxing in the PS2 game Soul Nomad & the World Eaters reveals both how Sulfur came back to Ivoire and Walnut'due south fate after Phantom Dauntless's terminal battle.
"Another Marona" characters [edit]
These characters were originally introduced in Phantom Dauntless: We Run into Once more for the Nintendo Wii (and its PSP port, Phantom Brave: The Hermuda Triangle), in the new campaign "Some other Marona".
- Carona
The Marona of an alternate reality, she shares the same phantom-related Chartreuse powers that the original Marona has. In guild to avert confusion among the people of this reality's earth she goes past the name 'Carona' instead. Whereas Marona is both carefree and optimistic, Carona is usually serious and pessimistic, although she does bear witness a twisted sense of sense of humour. Her goals and intent are both unknown, and she mostly keeps to herself when she's not training Marona and company for their upcoming battle with Sulpher. Carona appears in Ivoire just after a mysterious veil of darkness claimed the lives of all of the peoples of Ivoire, save Marona.
- God Eringa
A powerful grapheme that appears alongside Carona, this bearded mushroom creature claims to be God. He entices Marona and company to work in his interest under the proposal that if they can defeat Sulfer within a certain number of days, he volition revive all of the people who were felled by the darkness that swallowed Ivoire. During the final battle of "Some other Marona" it is revealed that he is really the fabled Merchant of Death, and was responsible for the spreading darkness that killed everyone.
Other characters [edit]
Four characters that originate from the Disgaea series (Laharl, Etna, Flonne, and Vyers) become playable characters upon completing certain post-game content. Myao, one of Marjoly's henchwomen from the Marl Kingdom series game Rhapsody: A Musical Gamble, also makes a playable cameo.
Reception [edit]
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GameSpot gave the game a seven.5 saying that "At that place'south a lot of inventiveness in Phantom Brave, and the audience for whom it's intended--fans of anime and strategy RPGs--will enjoy it for the nigh role".[13]
The aggregated scores on Metacritic are 81 for PS2 and PC, 76 for Wii, and 65 for PSP.[9] [10] [eleven] [12]
Notes [edit]
- ^ Wii version developed past Organization Prisma
References [edit]
- ^ Frank, Allegra (16 May 2016). "Phantom Dauntless Is NIS America's Side by side Steam Port". Polygon . Retrieved 16 May 2016.
- ^ Official Japanese Phantom Brave Wii site
- ^ Yip, Spencer (2008-12-12). "Nippon Ichi Porting Phantom Brave To Wii, Adds Plenair?". Siliconera. Retrieved 2008-12-12 .
- ^ McCarroll, John (2009-02-18). "NIS America Announces Phantom Brave Wii For US Release". RPGFan. Retrieved 2009-02-19 .
- ^ a b NISA (May 29, 2009). "PHANTOM Brave: Nosotros MEET AGAIN GAINS DUAL VOICE-OVER" (PDF). NIS America. Retrieved May 17, 2016.
- ^ Leyanna, Jason (2009-08-11). "Phantom Brave (Wii) Delayed Iii Days". Realm of Gaming. Archived from the original on 2016-06-03. Retrieved 2020-06-06 .
- ^ Yip, Spencer (November 12, 2010). "A Remade Lighter Hunt". Siliconera. Retrieved 2010-11-sixteen .
- ^ Yip, Spencer (2010-11-16). "NIS America Confirms that Phantom Brave Will Be Coming to the PSP". Siliconera. Retrieved 2010-11-16 .
- ^ a b "Phantom Brave for PlayStation ii Reviews". Metacritic. Red Ventures. Retrieved 2021-09-05 .
- ^ a b "Phantom Brave: We Come across Again for Wii Reviews". Metacritic. Ruby-red Ventures. Retrieved 2021-09-05 .
- ^ a b "Phantom Brave: The Hermuda Triangle for PSP Reviews". Metacritic. Red Ventures. Retrieved 2021-09-05 .
- ^ a b "Phantom Brave PC for PC Reviews". Metacritic. Red Ventures. Retrieved 2016-12-19 .
- ^ Kasavin, Greg (2004-08-27). "Phantom Brave Review". GameSpot. Retrieved 2020-06-05 .
Maragos, Nich (Baronial 27, 2004). In Character: 01 – The Art of Takehito Harada (Interview). Retrieved January thirty, 2005. Leyanna, Jason (August 11, 2009). Realm of Gaming Retrieved Baronial 11, 2009.
External links [edit]
- Official website (NA)
- Phantom Dauntless: We Meet Again official website (NA)
- The Hermuda Triangle (PSP) official website
- Official site (in Japanese)
- Phantom Brave Wii website (in Japanese)
- Phantom Brave at IMDb
Source: https://en.wikipedia.org/wiki/Phantom_Brave
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